Drinking Turkish coffee is often followed by the art of fortune telling, also known as Turkish coffee reading. Kuru Kahve is a digital adaptation of this tradition. Kuru Kahve means “roasted and ground coffee” and this is what Turkish coffee is.
Experience Design, Interaction Design, Prototyping, Illustration
In general, Turkish coffee reading is a practice for interpreting cup’s coffee grounds as well as the ones on the saucer. If you swirl the cup and turn it upside down then the grounds will fall down and leave some patterns on the surface of the cup. Coffee grounds’ meaning became available after decoding certain shapes that people started seeing in their cups.
It was aimed that making a fortune telling application where users took their coffee cup's photos and upload them to the application after they finished their coffee. After that, one of the fortune tellers will be reading the photos and writing their explanations back.
After we put our heads together with the client, we decided to offer an entertaining experience to users. We planned to create three mystic fortune teller characters and in the app we wanted to use coffee cups as a currency to give the feel of gamification.
In my early research, I talked over 10 subjects to seek what target audience wants and doesn’t. We talked about other applications which are in the same ballpark with Kuru Kahve. I get a chance to see those apps pain points and best futures
When we were done with the planning, I started creating detailed wireframes of each screen to test and prove if my approach was right. We walked through on every little detail with my client, using Marvel App’s prototyping future. At the end, after when we were both happy with the wireframes, I tested the prototype with my fortune-telling-lover friends and some other potential users.
After designing the logotype I decided to use a simple coffee bean mark as the logo of the app. For the typface, I only used Poppins typeface with three different weight.
I proposed 3 different color combinations for branding and the UI. Later on, the client chose 2 different color themes to make dark and light mode possible in the app.
I illustrated 3 mystic characters called Madam X, Acrobat and Old Woman. These characters are used for fortuneteller choosing cards on the main screen and listing the personal qualities of the fortune tellers.
After all the steps above, I put everything together and created both dark and light versions of every screen. I used Zeplin for delivering the design to the developer.
Before starting to design, just chatting with the people who has attention to the topic helped me to look from a different aspect and it was really fun.
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